Funkadelic
12-27-2008, 05:09 AM
Great job on the feat planner Nunduniel, certainly one of the best out there currently. After playing around with it though there are certain bugs that jump out at the user when browsing/using the planner. First before getting into those, I want to compliment how the planner shows the percentages of feats and adds them together while putting points in. Awesome feature that hopefully can be taken even further, when/if Funcom starts giving more information about the feats and what they effect.
So what I noticed right off the bat was the tree backgrounds, it seems the second and third skin has been repeated in the code. Ending up in duplicate images for the second and third tree backgrounds regardless of the class selection.
Next thing I noticed when actually putting in feat points, is that the feat icons(feat pictures or squares)flash or blink out randomly while filling in points. Couldn't figure out what triggers this as it wouldn't repeat the problem when doing a pattern fill with points.
Another thing that popped out at me when filling in points, regarding the little white feat point counters, was that they randomly create a white bar that goes over all of the feat markers for that particular feat. This might be having to do with layers not being in the right order, although of course I can't say for sure.
One other problem thats pretty noticeable is that the feat planner will bar a user from resetting and then spending the points again unless the page is refreshed. For example say that you spend all of the 79 in one tree, once you do this the other two trees grey out because you no longer have points to spend. The other two trees will stay in that state even though you reset the points, not allowing you to spend points in them. Unless the page is refreshed of course, this problem can be made in any combination. Just as long as you spend all the points leaving at least one tree empty before resetting the points.
Those are all the ones I have noticed so far just from playing around with it, hope it helps and of course if anyone else notices bugs with the planner. Please put them down here in this thread, or make a new one!:D
So what I noticed right off the bat was the tree backgrounds, it seems the second and third skin has been repeated in the code. Ending up in duplicate images for the second and third tree backgrounds regardless of the class selection.
Next thing I noticed when actually putting in feat points, is that the feat icons(feat pictures or squares)flash or blink out randomly while filling in points. Couldn't figure out what triggers this as it wouldn't repeat the problem when doing a pattern fill with points.
Another thing that popped out at me when filling in points, regarding the little white feat point counters, was that they randomly create a white bar that goes over all of the feat markers for that particular feat. This might be having to do with layers not being in the right order, although of course I can't say for sure.
One other problem thats pretty noticeable is that the feat planner will bar a user from resetting and then spending the points again unless the page is refreshed. For example say that you spend all of the 79 in one tree, once you do this the other two trees grey out because you no longer have points to spend. The other two trees will stay in that state even though you reset the points, not allowing you to spend points in them. Unless the page is refreshed of course, this problem can be made in any combination. Just as long as you spend all the points leaving at least one tree empty before resetting the points.
Those are all the ones I have noticed so far just from playing around with it, hope it helps and of course if anyone else notices bugs with the planner. Please put them down here in this thread, or make a new one!:D